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3 docs tagged with "game"

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Blueprint data

Blueprint data is a term used in video games to refer to a set of predefined parameters that describe the attributes and behaviors of game objects or entities. In game development, blueprints are often used to create and manage game objects such as characters, weapons, and environments. They allow developers to define the various properties of these objects, such as their appearance, behavior, and interactions with other objects in the game world.

Game assets

Game assets are the various resources used to create the visual and audio components of a game. They can include anything from character models and textures, to background music and sound effects, to level designs and animations.

Protocol buffers

Protobuf is a data transmission protocol used for communication between game clients and services. Typically, data is transmitted in JSON API format, which is a common and easy-to-use method. However, one of the drawbacks of this method is that large amounts of unencrypted data can be easily exploited. To address this issue, Google defined the Protobuf protocol, which is specifically designed for data transmission.